Some give you extra attack options, while others provide better defences or more uses of your class skills. In the […] Feats can be very important for the long term growth of your character; they give you goals to work towards. Weapon focus and weapon specialization get you +1/+2. Pathfinder 2E Fighter Class – En Garde! Perhaps they were out of date, didn’t include the options you were considering, or the playstyle of the writer didn’t mesh with yours. Feats Prerequisites Benefits Feat Type(s) Source; Charge of the Righteous* base attack bonus +1: You do not suffer -2 AC penalty when you charge undead or evil outsiders. A barbarian/fighter with archetype of the Two Handed Fighter? They’re known for their combat prowess and their ability to turn the tide of battle with a swing of their sword. And for a non-human non-fighter, that could be all but one feat for a character. Pathfinder spear fighter feats One of the most influential weapons ever invented is a spear-simple but versatile weapon, and is the ancestor of almost all the piercing weapons that came after him. That’s now nine feats. And you want divine magic as well. Power attack gives you a -3/+9 to hit/damage. Dippable levels in Pathfinder Post #1: Base Classes Post #2: Prestige Classes Post #3: Dip Helping Feats & Common Abilities & Sources For the sake of this guide, a "dip" constitutes 1-to-3 levels taken in a class for the sake of gaining abilities. ? However, boring doesn’t mean bad. G, C: FoP: Critical Focus* Base attack bonus +9 +4 bonus on attack rolls made to confirm critical hits: G, C: CRB: Improved Critical* Proficiency with weapon, base attack bonus +8 Help? To that end, my best advice is look at the "unavailable feats" (at the bottom of the feat selection during level up) and look through them to see what you like and what the requirements for it are. - Fighters tend to specialize in a single weapon (feats like Weapon Focus/Specialization) so go google Pathfinder's weapon table before you pick one since all weapons have different properties (like range, damage dice, critical hit range, critical hit multiplier, etc.) My thoughts on Pathfinder 1.1 Combat Feats (pg 32) and how they do and/os should interact with fighters. Your BAB is +10/+5. I was looking at Pathfinder and all its existing books, what would be a good melee build from it? Marshmallow’s Guide to the Pathfinder RPG Fighter (2016-17) Hello all, so I see you’re interested in the fighter class, and somehow the vast multitude of other guides hasn’t quite scratched your itch. like some of the completes and maybe psionics? Or should casters be the new melee like they were always? Now that fighters gain a feat at every level, I'm having a hard time trying to prioritize feats. What if other books were allowed in from 3.5? A feat doesn’t have to be dead flashy to be a vital addition to your character. Weapon training gets you +2/+2. Level 1 Human- Power Attack Feat- Cleave Fighter Feat- Weapon Focus. Abilities gained at level 4 of a class will only be listed if they are super-awesome-mega-worth-it! Optimized Pathfinder Fighter Archer *** Download New Free Paladin PDF *** Also, if you want an improved version of Youra Hoo Watt and of the Zen Archer … It's an un-expandable core resource. This is our first crack at using the Pathfinder rules. That suggests warpriest as your only conceivable option—it gets bonus feats and divine spells. So when power attacking, which generally you should, you're at +18/+13 to hit and +21 damage. Level 2 - 20 ?? If you're human, you have 6 normal feats and 6 fighter bonus feats. 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